Vibecode Arcade

track this build4 phases, 12 steps, beginner friendly
KINDA · weekend project
price $50/moyou'd save $600/yrbuild time one sittingcategory 📹 screen recordingreplaced by 0 people

The core loop is buildable, but a dependable replacement becomes a real weekend or multi-day project. For Arcade, build an interactive product story from captured screens and hotspots. The hard boundary is capture polish, hosted playback, analytics, personalization, and collaboration, plus capture polish, hosting, and collaboration.

the project pack5 files · written for this build, step by step
README.md
# Arcade · indie build

A demo builder that captures real screens and turns them into a clickable walkthrough, where the interesting work is stitching steps into something coherent and the critical work is making sure nothing in the captures should not be public.

Estimated effort: **multi-day**. Work `BUILD_PLAN.md` top to bottom · every phase ends in a check that has to pass before the next one starts.

## Stack

| Part | Choice | Why |
| --- | --- | --- |
| Capture | A browser extension recording steps as images with element positions | hotspots need to know where the user clicked, not just what the screen looked like |
| Redaction | Applied to the stored image, irreversibly | an overlay leaves the original pixels in the file |
| Detection | Automatic identification of likely personal data in captures | the failure is not noticing rather than deciding |
| Playback | A small player with hotspots derived from the recorded steps | a demo embedded on a marketing page must not slow it down |
| Runtime | TypeScript with object storage for images | the work is capture, image processing and a small player |

## Before you start

Have every one of these ready. The plan assumes them from step one.

- [ ] **Node.js 22 or newer** · free
  - Why: Runs the server, the image pipeline and the player build.
  - Get it: nodejs.org, or nvm install 22.
  - Verify: node --version prints v22 or higher
- [ ] **An image processing library** · free
  - Why: Redaction modifies pixels and must be irreversible, which is image work rather than a display concern.
  - Get it: Any library that can modify and re-encode images reliably at capture resolution.
  - Verify: A redacted region is unrecoverable from the re-encoded file
- [ ] **Text and face detection you can run locally** · free, needs machine time
  - Why: Captures contain real customer data and sending them to a service for scanning is the disclosure you are trying to prevent.
  - Get it: A local text recognition model and a face detector, evaluated on real screenshots rather than photographs.
  - Verify: Text in a browser tab title and a name in a table are both detected
- [ ] **A real application with realistic data** · free
  - Why: Detection quality and the places sensitive data actually appears can only be assessed against a real interface with real-looking records.
  - Get it: A staging environment with realistic rather than obviously fake data, since fake data hides the problem.
  - Verify: A recorded session contains at least five genuine detections
- [ ] **What must never appear in a published demo** · free
  - Why: The publish gate blocks on unresolved detections, and what counts as needing resolution is a decision that belongs before the first demo rather than during a review.
  - Get it: List the categories that must always be redacted and who may resolve a detection as acceptable.
  - Verify: A written list exists and the detector covers every category on it

## Quick start

Follow Phase 1 in `BUILD_PLAN.md`; it creates the project.

Then copy `.env.example` to `.env` and fill in the values it documents.

## Honest limits

This build deliberately does not replace:

- Video recording rather than steps.
- Native desktop application capture.
- Automatic narration.
- Any guarantee that detection is complete.
- capture polish, hosted playback, analytics, personalization, and collaboration
- instant hosted sharing
- viewer analytics
- team libraries
- cross-device capture

If one of those is essential to you, that is the reason to keep paying for Arcade, and the README should say so rather than pretend.

$ choose a build depth, inspect the files, then open the complete pack in your agent

why people still pay

People still pay for Arcade because the recording itself is easy; the subscription removes upload, transcoding, sharing, organization, and support work. The recurring cost buys OS permissions, codecs, rendering performance, uploads, storage, links, and viewer analytics, not just the visible interface.

what you lose

xcapture polish, hosted playback, analytics, personalization, and collaboration

xinstant hosted sharing

xviewer analytics

xteam libraries

xcross-device capture

prior art · use these instead of building, if you'd ratherCapOpen-source screen recording and sharing product with modern desktop architecture.↗
share on X ↗"I just replaced Arcade ($50/mo) with one prompt"
the numbers

Arcade pricing

planmonthlyannual (per mo)what you get
free$0/workspace$0/workspace1 user; 1 published interactive demo plus 1 video; unlimited views; 200 AI credits/month
growth$50/user$42.50/userUp to 10 users; unlimited demos and videos; 800 AI credits/month; 1 brand kit
enterprisecustom—Custom users, demos, security and support; up to 10 brand kits and 100,000 AI credits/year

free tier1 user, 1 published interactive demo, 1 published video, unlimited views and 200 AI credits/month

billingmonthly + annual; paid creators are seat-based

hidden costsVideos and generated visuals consume credits, roughly 50 credits per 30 seconds of video or per generated visual, while each additional creator requires a paid seat.

verified 2026-08-14 · source ↗

questions
Vibecode Arcade

Kinda. The core of Arcade is buildable in a weekend with the prompt on this page, but there are real gaps: capture polish, hosted playback, analytics, personalization, and collaboration, instant hosted sharing. Read the honest list above before committing.

How much does Arcade cost?

Arcade costs about $50/month (Growth, checked 2026-08-14), which is $600 per year.

What do I lose by replacing Arcade?

Honestly: capture polish, hosted playback, analytics, personalization, and collaboration; instant hosted sharing; viewer analytics; team libraries; cross-device capture. If any of those are load-bearing for you, keep paying.

Is there an open-source alternative to Arcade?

Yes: Cap (Open-source screen recording and sharing product with modern desktop architecture.). Using prior art is also vibecoding; the prompt is for when you want it exactly your way.